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Object Oriented Game Development~tqw~_darksiderg
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Object-Oriented Game Development
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Type.................: Ebook
Part Size............: 16,075,767 bytes
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Posted by............: ~tqw~
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Release Notes
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This book addresses how program teams can develop complex games within the
constraints of deadlines, budgets, and changing technologies. It establishes a
set best practices taken from real-world experiences, while making sure readers
understand that there are not any absolute solutions. Readers are taught how to
write reusable code that they will actually reuse along with games that require
component technology. Practical object-oriented design methodologies with
examples drawn directly from commercial code are also discussed. This book is
useful for the entire game development team, including producers, designers,
artists, and programmers.
Table of Contents
1 Introduction 1
2 The game development process 9
3 Software engineering for games 23
4 Object-oriented design for games
5 The component model for game development 135
6 Cross-platform development 229
7 Game objects 267
8 Design-driven control 329
9 Iterative development techniques 351
10 Game development roles 367
11 Case study : Cordite 387
Product Details
* ISBN: 032117660X
* ISBN-13: 9780321176608
* Format: Textbook Paperback, 440pp
* Publisher: Addison Wesley
* Pub. Date: May 2004
* Edition Number: 1
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