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Beginning XNA 2 0 Game Programming From Novice to Professional~tqw~ darksiderg
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Beginning XNA 2.0 Game Programming: From Novice to Professional
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Type.................: Ebook
Part Size............: 6,089,302 bytes
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Posted by............: ~tqw~
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Release Notes
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Would you like to create your own games, but never have the time to dig into the
details of multimedia programming? Now you don’t have to! XNA makes it simple to
create your own games, which will run on your PC and Xbox 360 console. Even if
you don’t know how to program at all, Beginning XNA Game Programming will teach
you the basics of C# 2005 programming along the way. Don’t get overwhelmed with
details you don’t need to know--just learn what you need to start creating your
own games right now!
The fast-paced introduction to XNA and the C# language provides professional
developers a quick-start guide to creating a commercial product using XNA, as
well as offering home enthusiasts or hobbyists everything they need to begin
putting together games in their spare time. You’ll discover and understand all
the key concepts required to create smooth, professional-looking results in a
range of gaming genres. Every reader will come away with a firm foundation onto
which they can build more advanced ideas.
What you’ll learn
* An introduction to the C# language
* Basics of game programming
* XNA basics
* Basic math/physics concepts
* Xbox 360 controller and keyboard input
* Fully worked examples of how to create 2D and 3D games
Who is this book for?
Anyone approaching XNA programming for the Xbox 360 for the first time
About the Apress Beginning Series
The Beginning series from Apress is the right choice to get the information you
need to land that crucial entry-level job. These books will teach you a standard
and important technology from the ground up because they are explicitlydesigned
to take you from “novice to professional”. You\'ll start your journey by seeing
what you need to know--but without needless theory and filler. You\'ll build your
skill set by learning how to put together real-world projects step by step. So
whether your goal is your next career challenge or a new learning opportunity,
the Beginning series from Apress will take you there--it is your trusted guide
through unfamiliar territory!
Table Of Contents
Foreword xiii
About the Authors xv
About the Technical Reviewer xvii
Acknowledgments xix
Introduction xxi
CHAPTER 1 Game Planning and Programming Basics 1
CHAPTER 2 2-D Graphics, Audio, and Input Basics 17
CHAPTER 3 Creating Your First 2-D Game 43
CHAPTER 4 Improving Your First 2-D Game 69
CHAPTER 5 Basics of Game Networking 129
CHAPTER 6 Rock Rain Live! 161
CHAPTER 7 3-D Game Programming Basics 197
CHAPTER 8 Rendering Pipeline, Shaders, and Effects 227
CHAPTER 9 Lights, Camera, Transformations! 245
CHAPTER 10 Generating a Terrain 265
CHAPTER 11 Skeletal Animation 299
CHAPTER 12 Creating a Third-Person Shooter Game339
CHAPTER 13 Closing Words 407
INDEX 411
Product Details
* ISBN: 1590599241
* ISBN-13: 9781590599242
* Format: Paperback, 456pp
* Publisher: Apress L. P.
* Pub. Date: April 2008
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